Mysterious invite to FEAR LAB from Armacham Technology Corporation

I received a mysterious invitation today with a link to an intriguing website:

From the Office of A.T. Harman
C.O.O. of Gaming and Simulation Division
Armacham Corporation
www.armacham.com

Dear Annie:

Congratulations. I am pleased to inform you that Armacham Technologies would like to include you in our upcoming *FEAR LAB trials in New York City.

Armacham would like you to be one of the first to experience F.E.A.R. 2 during the weekend of January 17th and 18th in New York City.  As part of the **Level III test you will be granted access to our mobile FEAR LAB allowing extensive interaction with the game prior to it’s public release.

The F.E.A.R. 2 module represents a major leap forward in FPS game-play and as part of Armacham’s outreach we will provide live blogging & live streaming stations at the event for you to share with your audience.

Please contact our coordinator, xxxxxx xxxxxx to R.S.V.P. and for time and location specifics.

Phone- xxx-xxx-xxxx

Best Regards,
A.T. Harman

*Measurable PK attunement and Neuro-inductive Cognition is amplified by up to 22% by subjects utilizing the chair although prolonged use is still being restricted to those displaying an initial Zener rating of 9+.

** Level III  is designed for bloggers/gamers identified to posses exceptional latent Ganzfeld reactions, these players will be among the first test subjects of the new module outside of Armacham’s secret research facility.

Research revealed that a few others have received similar messages and locked silver briefcases related to Armacham Technology Corporation as part of a unique marketing strategy for the upcoming F.E.A.R. 2 game.

Mike Fahey posted a video opening his silver case on Kotaku:


Annie Ok, communication, gaming, social, video — x on 1.5.09 at 7:21 pm

interesting 1.4.09

The Endless Forest: MMOG & social screensaver - play as a deer in a magical place with no goals or rules

From Tale of Tales:

The Endless Forest is a multiplayer online game and social screensaver, a virtual place where you can play with your friends. When your computer goes to sleep you appear as a deer in this magical place. There are no goals to achieve or rules to follow. Just run through the forest and see what happens.

You are a deer. So are the other players. You meet each other in an endless forest on the internet. The setting is idyllic, the atmosphere peaceful. You communicate with one another through sounds and body language.


The Endless Forest - gameworld from Tale of Tales


The Endless Forest - Simple Interactions from Tale of Tales

Thanks to Nylon Pinkney for sharing this with me.

MMO, animals, art, design, gaming, nature, tech, video, virtual, virtual worlds — x on 1.2.09 at 3:51 pm

Wired: The Making of LittleBigPlanet [video]

From Wired:

Alex Evans, Co-Founder of developer Media Molecule, visited the Wired Store to talk about the creative process that led to the making of Little Big Planet, and the way the game has unleashed the creativity of players.

MMO, art, design, gaming, tech, tools, video, virtual — x on 1.1.09 at 6:30 pm

Eirik Solheim: One year in 40 seconds and One year in two minutes

From Eirik Solheim:

Images from the same spot through one year. Audio captured at the same place. All details on how this video was made, another video of these images and a place to download all the footage here: http://eirikso.com/2008/12/27/one-year-worth-of-images-give-some-amazing-videos/

The images are creative commons licensed and available for you to download and play with.

One year in 40 seconds

One year in two minutes

art, nature, photography, video — x on 12.30.08 at 5:13 pm

interesting 12.28.08

Happy holidays from our avatars in LittleBigPlanet!

※ HAPPY HAPPY ※

Collaboration by Derek Lerner and Annie Ok.

Licensed under Creative Commons Attribution-NonCommercial-NoDerivs. Please feel free to share this image.

Derek Lerner: Apparent Horizon and Absolute Horizon - video artwork

Derek Lerner
Apparent Horizon, 2008

Derek Lerner
Absolute Horizon, 2008

art, video — x on 12.23.08 at 5:58 pm

interesting 12.21.08

Master plan for futuristic new Governors Island, NY

From Governors Island Preservation and Education Corporation:

THE FUTURE PARK

Creating exceptional public places and parkland on the Island is the important early catalyst in bringing the Island back to life. An acclaimed team: West 8 / Rogers Marvel Architects / Diller Scofidio + Renfro, Quennell Rothschild / Urban Design + , has begun designing a new 40-acre park, a 2.2 mile Great Promenade along the water, and a restoration of 33 acres of historic landscapes. In the future, including the open areas of the National Monument, Governors Island will be home to more than 100 acres of public green space.

This acclaimed team will design a legacy project for all New Yorkers – a sustainable and unique park for the 21st century. To learn more about what is happening with the design process, see our recent public presentations that will update you about the Island’s progress and the park design. 

From Diller Scofidio + Renfro:

GOVERNORS ISLAND
Urban Park, New York, NY, phase 1 to begin 2009

Sandwiched between the Statue of Liberty, Ellis Island, Downtown Manhattan and Brooklyn, Governors Island is at the center of the world’s most spectacular natural and manmade landscapes. Despite this fact, the 172-acre parcel has been outside of the mental map of New York City for much of its 400-year history as a private outpost for government, military and Coast Guard installations. The new Governors Island, designed n conjunction with West 8 and Rogers Marvel Architects, uses the manmade topography of lower Manhattan as a starting point; the southern tip of the island is transformed into an artificial landscape with occupiable mountains constructed of reclaimed materials from existing Governors Island buildings. Complementary wood bicycles will be available to ply the winding paths between the hills as well as access the adjacent tidal basin, a 10,000 seat amphitheater, and the perimeter promenade with is unique views of New York City and surrounding landmarks. As the new topography approaches the western edge of the island, it transforms into EPDM covered greenhouse structures, programmed as botanical and aquatic research centers, aquaria and restaurants all focusing on the flora and fauna of the site, especially of the fish of the Hudson estuary. Off-shore programmed structures emerge like bubbles from the water, moving with the tides and adjusting to rising sea levels. The Oyster Restaurant floating directly across the harbor from the Statue of Liberty is an inflated sphere, 150′ in diameter, anchored to a manmade oyster reef. Rather than focusing its gaze on the world, it turns to the ecology of the local, allowing guests to eat the site by serving food from the Hudson and the harbor.

architecture, design, environment, nature, tech — x on 12.20.08 at 5:26 pm
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